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Scratch Creative
Computing Guide

Assessment ideas

Years 3-4; Years 5-6; Years 7-8

The Scratch Creative Computing Guide includes a teacher guide and learner workbook. There is also a series of units comprising learning activities, paired with assessment activities and templates that can be used to support use of the Scratch (MIT) platform. The Scratch Creative Computing Guide supports assessment activities with visual programming environments.

Scratch Creative Computing Guide


Assessment of programming projects often relies on the final product – the code and the functioning of the program. Student processes that underpin the design and development of the program are often neglected.

Activities and templates within this computing guide support students to make their learning journey visible. Students are guided through the process of self- and peer-assessment and programming project evaluations. In addition to the unit themes and learning activities, the guide includes a number of templates and activity outlines requiring students to document goals, processes and reflections, perform peer feedback, design and evaluate team projects, etc. The design, reflection and evaluation templates can be adapted to suit a range of year levels.

These activities and templates can be selected and used by teachers to support formative, or summative assessment in the classroom.

Example Templates

  • Design journal: Students document their processes and reflections in a hardcopy or digital journal. The journal can be used to support formative assessment, and can be submitted with their final project to support summative assessment.
  • Debug it challenges: Test students’ understanding of blocks, code literacy, debugging skills and computational thinking processes.
  • Critique group: This template supports peer feedback activities.
  • Activity design: Students document their design goals.
  • Hackathon: Students document their teamwork project progress. They design implementation and evaluation processes. This unit can guide the development of a teamwork project that could form a summative assessment project.

ScratchED have released an editable version, allowing educators to download and customise documents as needed.

Guidance For Use

This computing guide can be used by teachers to support the design of visual programming learning activities. Teachers can implement or select from the learning activity units, or simply use the formative and summative assessment ideas and templates within the guide to support other visual programming activities (whether that be in Scratch MIT, or some other visual programming environment).

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