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Approaches to teach Digital Technologies

A closer look at the learning design

You will notice that the lesson ideas are based on a learning design that aims to foster a rich and fulfilling experience for each learner.

The accordion below describes each learning element, with a brief summary of its purpose and a short example.


At the start of each learning sequence, we wish to hook the learners and pique their curiosity about the learning to come. This learning hook can come in many forms, it could be a short video, a question, an image, a puzzle or any other prompt that promotes thinking and curiosity.


Primary example

So, if we were tackling algorithms with Grade 3 (ACTDIP010 - Define simple problems, and describe and follow a sequence of steps and decisions (algorithms) needed to solve them), we might put a set of instructions to make a boiled egg on the board, missing out one key instruction, and then give students 3 minutes to discuss which instruction was missing and why this was important. This is a simple, quick activity to help learners start thinking about the importance of algorithms and giving instructions.

Secondary example

In the lesson idea Computer chatter, the learning hook uses the analogy of a transport network to begin to understand differences and similarities to a computer network.


The Elemental Learning Design Model, as illustrated above should not be seen as a simple algorithm. When designing learning, you may wish to have learning input, learning construction, learning demo and learning reflection happening numerous times within a sequence of learning. It is up to teacher pedagogical skill and knowledge of learners to adapt this model to best suit your situation, remembering that while each element is important, some elements may be very brief while some may take up most of the lesson. Just remember to include them all in some way so you have all of the ingredients of great learning, but in the right balance for your class.