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Scope and
Sequence (F-10)

Learning programs to support implementation

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Unit Creating a digital game
Year Level: 6Topic: Creating digital solutionsTime: 20 hours

Developing an online game provides a useful context for students to apply and develop the problem-solving processes so they can create a digital solution, namely a digital game. This would involve defining the target audience for the game and their needs, designing the rules/actions and the appearance of the game (interface design). The ‘rules’ are written as an algorithm that include decisions, options and ways that the users input instructions. This addresses what data is needed for the game and what features the game must perform (functional requirements). Students use a programming language to create the digital solution (a game) and then judge if their solution meets the intended requirements. A potential extension when creating the digital solution is to connect an input device such as a Makey Makey board to create a game controller.

Flow of Activities