Systems thinking is one of the three thinking methodologies that underpin the Australia Curriculum: Digital Technologies. This type of thinking requires students to see and make connections between solutions, systems and society. Students also need to identify and examine the interactions between different components of a system. Systems thinking also involves students understanding the 'interdependence between information systems and how a change or output from one system can affect another, and how this affects larger systems such as the economy and society'. (VCE Computing Study Design)
A holistic approach to the identification and solving of problems, where parts and components of a system, their interactions and interrelationships are analysed individually to see how they influence the functioning of the whole system. This approach enables students to understand systems and work with complexity, uncertainty and risk.
Learn more about it
This 5-minute video explores the digital systems content descriptions within the Knowledge and Understanding strand of the Australian Curriculum.
This video follows a packet of data as it flows from your fingertips, through circuits, wires and cables, to a host server, and then back again.
Quickstart is a continuing professional development (CPD) resource to help primary teachers deliver computing curriculum with confidence.
This video helps teachers become familiar with digital technology terminology and understand the meaning and application of computational thinking.
This chapter explores a range of intelligent systems that help in people's everyday lives.
How to teach it
Students explore how electrical energy can be transferred and transformed in electrical circuits, using Makey Makey boards as the basis for experimentation and recoding of data.
In this lesson sequence students examine cryptography and modern encryption methods for transmitting digital data securely. Encryption of data is a means of protecting data, one example being the use of secret and public keys.
Students explore aspects of animal adaptation prior to applying their knowledge to construct their own digital creature using littleBits electronic sets.
In this lesson, students follow and describe a series of steps to program a floor robot. They plan a route to program a robot to follow a path and write a sequence of steps (algorithm).
This activity aims to stimulate discussion on the question of whether computers can exhibit 'intelligence', or if they are ever likely to do so in the future.
In this sequence of lessons, explore how to help students understand the elements of a digital system, including hardware, software and some commonly used peripheral devices. Investigate how these elements work together.
Students explore different types of peripherals used every day to identify the data transmitted. A peripheral is an auxiliary device such as a keyboard that connects to and works with another device, for example a computer.
This activity demonstrates how computers sort random numbers using a 'sorting network'.
Students share and extend learning
Explore how people safely use common information systems to meet information, communication and recreation needs (ACTDIP005)
Explain how student solutions and existing information systems meet common personal, school or community needs (ACTDIP012)
Evaluate how student solutions and existing information systems meet needs, are innovative, and take account of future risks and sustainability (ACTDIP031)
Evaluate critically how student solutions and existing information systems and policies, take account of future risks and sustainability and provide opportunities for innovation and enterprise (ACTDIP042)